Resume

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๐Ÿ’ผ Experience

Lead Unity Developer

QBERA Games | May 2021 - January 2024

  • Developed hyper-casual mobile games and tested them with publishers.
  • Integrated analytics services and collected metrics (CPI, Ret1, Playtime).
  • Evaluated concepts and created development plans for multiple teams.
  • Developed tools for the Unity environment (script editors, asset import systems).
  • Updated and maintained current projects to meet platform and publisher requirements.
  • Collaborated with publishers (Freeplay, Moonee) and provided technical feedback on their SDKs.

Results:

  • Successfully released Idle Police, achieving metrics (CPI $0.6, R1 34%) that secured a profitable contract with Freeplay and led to the company’s expansion. Laid the foundation for future projects in the idle-arcade genre.
  • Developed and brought over 20 projects to release. Ensured successful CPI test results for games such as Idle Police, Idle Health Resort, Idle Sushi Bar, Parking Master.
  • Mentored two junior developers, helping them advance to independently manage projects.
  • Created clear guidelines and trained team members on version control systems.

Unity Developer

Brezg Studio | August 2020 - April 2021

  • Developed a demo version of the PC game Inquisitor at the request of the publisher 101xp.
  • Designed the card battle mechanics representing the prosecution and defense in court.
  • Created a tool for automatically exporting texts from Google Docs into game files.
  • Collaborated with a team of 10โ€“15 members, including narrative writers, artists, game designers, and developers.

Results:

  • Gained experience working effectively in a large team with defined roles and strict deadlines.

๐Ÿ›  Skills

  • Unity: Development of game mechanics in 2.5D and 3D, code optimization, working with physics, animation, and UI, integration of ads, analytics, and monetization.
  • Programming: C#, C++, Python.
  • Development Paradigms: SOLID, DRY, DI, ECS, OOP.
  • Tools:
    • Unity: Odin Inspector, Zenject, Unitask, UnityIAP, EasySave, DOTween, Rayfire;
    • Analytics: Appmetrica, GameAnalytics, Amplitude, Facebook.
    • Project Management: Notion, Obsidian, Trello, Discord;
    • Version Control: Git, Github, Gitlab.
  • Analytics: Dashboard setup, metric analysis (CTR, CPI, Ret1, Playtime).
  • Game Publishing: Game releases on PlayMarket, App Store, Amazon Appstore, adhering to platform requirements.
  • Self-Development: Studied the C++20 standard and new tools (raylib, entt) through a personal project.
  • Languages: English (C1), Russian (native).

๐ŸŽ“ Education

Saint Petersburg Electrotechnical University “LETI”

  • Bachelorโ€™s Degree in Information and Control Systems
    September 2016 โ€“ July 2020

  • Masterโ€™s Program (incomplete) in IT Project and Product Management
    September 2020 โ€“ July 2022