Resume
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๐ผ Experience
Lead Unity Developer
QBERA Games | May 2021 - January 2024
- Developed hyper-casual mobile games and tested them with publishers.
- Integrated analytics services and collected metrics (CPI, Ret1, Playtime).
- Evaluated concepts and created development plans for multiple teams.
- Developed tools for the Unity environment (script editors, asset import systems).
- Updated and maintained current projects to meet platform and publisher requirements.
- Collaborated with publishers (Freeplay, Moonee) and provided technical feedback on their SDKs.
Results:
- Successfully released Idle Police, achieving metrics (CPI $0.6, R1 34%) that secured a profitable contract with Freeplay and led to the company’s expansion. Laid the foundation for future projects in the idle-arcade genre.
- Developed and brought over 20 projects to release. Ensured successful CPI test results for games such as Idle Police, Idle Health Resort, Idle Sushi Bar, Parking Master.
- Mentored two junior developers, helping them advance to independently manage projects.
- Created clear guidelines and trained team members on version control systems.
Unity Developer
Brezg Studio | August 2020 - April 2021
- Developed a demo version of the PC game Inquisitor at the request of the publisher 101xp.
- Designed the card battle mechanics representing the prosecution and defense in court.
- Created a tool for automatically exporting texts from Google Docs into game files.
- Collaborated with a team of 10โ15 members, including narrative writers, artists, game designers, and developers.
Results:
- Gained experience working effectively in a large team with defined roles and strict deadlines.
๐ Skills
- Unity: Development of game mechanics in 2.5D and 3D, code optimization, working with physics, animation, and UI, integration of ads, analytics, and monetization.
- Programming: C#, C++, Python.
- Development Paradigms: SOLID, DRY, DI, ECS, OOP.
- Tools:
- Unity: Odin Inspector, Zenject, Unitask, UnityIAP, EasySave, DOTween, Rayfire;
- Analytics: Appmetrica, GameAnalytics, Amplitude, Facebook.
- Project Management: Notion, Obsidian, Trello, Discord;
- Version Control: Git, Github, Gitlab.
- Analytics: Dashboard setup, metric analysis (CTR, CPI, Ret1, Playtime).
- Game Publishing: Game releases on PlayMarket, App Store, Amazon Appstore, adhering to platform requirements.
- Self-Development: Studied the C++20 standard and new tools (raylib, entt) through a personal project.
- Languages: English (C1), Russian (native).
๐ Education
Saint Petersburg Electrotechnical University “LETI”
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Bachelorโs Degree in Information and Control Systems
September 2016 โ July 2020 -
Masterโs Program (incomplete) in IT Project and Product Management
September 2020 โ July 2022