G

Grubber

Tags: C++, Raylib, EnTT, Platformer

A small prototype inspired by the mechanics of DK: King of Swing, developed as a pet project to refresh C++ skills and experiment with the entt and raylib libraries.

Key Contributions:

  • Used an ECS-based approach to ensure independent control over all game aspects.
  • Implemented space partitioning for efficient entity management.
  • Developed transformation system with nesting support.
  • Created a collision detection system for object interactions.
  • Designed all art assets while learning Aseprite.