A small prototype inspired by the mechanics of DK: King of Swing, developed as a pet project to refresh C++ skills and experiment with the entt and raylib libraries.
Key Contributions:
- Used an ECS-based approach to ensure independent control over all game aspects.
- Implemented space partitioning for efficient entity management.
- Developed transformation system with nesting support.
- Created a collision detection system for object interactions.
- Designed all art assets while learning Aseprite.