Projects

G

Grubber

Tags: C++, Raylib, EnTT, Platformer

A small prototype inspired by the mechanics of DK: King of Swing, developed as a pet project to refresh C++ skills and experiment with the entt and raylib libraries.

Key Contributions:

  • Used an ECS-based approach to ensure independent control over all game aspects.
  • Implemented space partitioning for efficient entity management.
  • Developed transformation system with nesting support.
  • Created a collision detection system for object interactions.
  • Designed all art assets while learning Aseprite.
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Merge Crop 3D

Tags: C#, Unity, Idle, Merge

A casual idle farming game focused on merging mechanics.

Key Contributions:

  • Managed a team of inexperienced developers on their first project.
  • Developed a drag-and-drop system for moving objects between non-parallel planes.
  • Provided mentorship and guidance to improve team efficiency and workflow.
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Parking Master

Tags: C#, Unity, Driving, Realism

A parking simulation game with realistic graphics and controls.

Key Contributions:

  • Optimized performance for mobile devices.
  • Integrated remote configuration systems for dynamic game adjustments.
  • Developed a recording and replay system for special levels featuring ghost parking challenges.
FTT

Food Tower Tycoon

Tags: C#, Unity, Idle, Tycoon

A casual idle game about building and managing a multi-level food court tower.

Key Contributions:

  • Implemented worker hiring, merging, and assignment mechanics.
  • Developed an upgrade system for workplaces and progression balancing.
  • Designed logic for unlocking and expanding new floors dynamically.
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Idle Barbershop

Tags: C#, Unity, Idle, Arcade

A casual idle arcade where you manage and expand a barbershop. Hire staff, improve services, and automate operations to increase revenue.

Key Contributions:

  • Adapted and implemented mechanics from previous idle games to fit the barbershop setting.
  • Implemented ad integration and analytics to track player behavior and optimize engagement.
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Idle Health Resort

Tags: C#, Unity, Idle, Arcade

A casual idle arcade where you manage a health resort, upgrade facilities, automate operations, and expand your resort to increase passive income.

Key Contributions:

  • Optimized UI elements and interface for a smoother player experience.
  • Adapted and expanded systems from previous idle projects to fit the health resort setting.
  • Integrated various monetization methods, including rewarded ads and in-app purchases.
  • Developed tools for creative video production and marketing assets.
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Idle Sushi Bar

Tags: C#, Unity, Idle, Tycoon

A casual idle management game where you build and upgrade a sushi café with a conveyor system. Unlock chefs, improve the belt, and expand seating while earning passively.

Key Contributions:

  • Implemented spline-based conveyor mechanics with real-time transformations.
  • Developed an upgrade system for chefs, conveyor, and seating.
  • Designed a system to evenly distribute dishes on the conveyor while minimizing chef idle time.
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Idle Police

Tags: C#, Unity, Idle, Arcade

A hyper-casual idle arcade where you play as the police chief, complete tasks, play mini-games, and hire assistants.

Key Contributions:

  • Developed a simple UI-framework to streamline screen creation.
  • Created a sequence system for game progression.
  • Added analytics for tracking player flow issues.
  • Engineered save migration for tutorial changes.
  • Integrated monetization through ads and in-app purchases.
IF

Idle Fighting

Tags: C#, Unity, Idle, Action

A small prototype for casual idle fighting game where the character automatically runs through the level and battles enemies.

Key Contributions:

  • Created a system for designing and integrating different abilities.
  • Developed a combat system with responsive feedback for hits and seamless ability activation.
  • Balanced enemy behavior and level progression for engaging gameplay.
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Be A Cat

Tags: C#, Unity, Platformer, Action

A hyper-casual third-person action-platformer where you control a cat and complete fun tasks.

Key Contributions:

  • Developed a complex animation controller for smooth cat movements.
  • Implemented one-finger controls for easy gameplay.
  • Created dynamic destructible objects that react to player interactions.
  • Designed unlockable skins for the cat to enhance user experience.
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Get Your Soda

Tags: C#, Unity, Satisfy

A hyper-casual satisfying game focused on fast-food-themed mini-games.

Key Contributions:

  • Developed fluid-like behavior for realistic and engaging liquid movement.
  • Designed and implemented multiple fast-paced mini-games in a short time.
  • Focused on satisfying mechanics to enhance player engagement.